Weak Aura Custom Trigger
Weak Aura Custom Trigger. Cpu optimizations such as conditional loading/unloading of displays, modularity, and prevention of full aura scanning; I’ve tried it a hundred different ways but either the logic is wrong or my.
And then a custom function for choosing between that trigger and the combat trigger. I'm trying to make a weakaura that activates only when a shield is >not< equipped, however the only trigger with item type seemlingly. Function(t) return t[2] or t[3] end (this.
Function () Local Ptwtarget = (Unitguid (Target) Or ) If Not (Ptwtarget == ) And (Ptwtarget == (Aura_Env.ptwtarget Or )) And Unitcanattack.
Trying to make a weakaura with a bunch of conditions for garrote but the custom function isn’t working. I’ve tried it a hundred different ways but either the logic is wrong or my. Cpu optimizations such as conditional loading/unloading of displays, modularity, and prevention of full aura scanning;
And Then A Custom Function For Choosing Between That Trigger And The Combat Trigger.
I'm trying to make a weakaura that activates only when a shield is >not< equipped, however the only trigger with item type seemlingly. Function(t) return t[2] or t[3] end (this.
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